Digital Fluency

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Digital Fluency

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Figure 1.1

Digital fluency is the ability to use and understand digital technology to achieve desired outcomes (Makice, n.d.). Fluency meaning you know when to use these tools and why you are using them (Makice, n.d.). As Technology is constantly evolving, it is changing the way people learn and interact with one another (White, 2013). With many researchers arguing that these changes, especially to the internet, are having an impact on the human brain, it is unknown if it is for the worse or better (White, 2013). Being digitally fluent is an essential skill needed to be successful in the 21st century society (Core Education, 2015). Therefore, educators must provide students with the framework to meet curriculum standards, giving them the best opportunity to succeed in the future (White, 2013).

When developing student’s digital fluency, the types of technology used would be largely dependent on building children’s prior skills (Howell, 2014). As students begin to become more digitally fluent it is important they experience a range of different technologies, programs, sets of skills and understandings (Howell, 2014). These activities must be tied to the curriculum to clearly establish learning outcomes and display the knowledge and skills required to progress through the curriculum.

Students start off with a generally basic level of digital fluency, and are described as technology neophytes or beginners (Howell, 2014). This is due to most children having experience with recreational technologies such as gaming consoles (Howell, 2014). It is important once students have developed a basic understanding of recreational technology that they shift their focus to the learning side of technology (Howell, 2014). With SCSA, (2018) stating, by the time students finish primary school they must be digitally fluent in a wide range of technologies. For example, Year four students must be able to use programs such as Word, PowerPoint, Excel and publisher proficiently (SCSA, 2018).

 

References

Core Education. (2015) What is Digital Fluency. Retrieved from http://blog.core-ed.org/blog/2015/10/what-is-digital-fluency.html

Makice, K. (n.d.) Digital Fluency. Retrieved from https://www.pinterest.com.au/kmakice/digital-fluency/

Motion Tech. (2017). Figure 1.1. Skills. Retrieved from http://www.motiontech.tk/2017/10/you-can-improve-your-technology-skills.html

Howell, J. (2015) TLIDW_Topic_3. Curtin University. Retrieved from: https://www.curtin.edu.au/ilecture.edu.au

Hyrkin, J. (2016). Digital World cover photo. Retrieved from https://thenextweb.com/africa/2016/02/15/emerging-markets-are-the-growth-generator-of-the-digital-world/

School Curriculum and Standards Authority. (2018). Digital Technologies. Retrieved from https://k10outline.scsa.wa.edu.au/home/teaching/curriculum-browser/technologies/digital-technologies2

White, K, Gerald. (2013). Digital Fluency: Skills Necessary for Learning in the Digital Age. Retrieved from https://research.acer.edu.au/cgi/viewcontent.cgi?article=1006&context=digital_learning

 

 

 

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